![]() ![]() I think his music is really dope, so it should go in the game! His work has influenced me greatly and, although it turned into a big bonus in standing out as you suspected, the real reason was an artistic choice. Unfortunately, time didn't allow it back then, but I made sure to keep asking him to have a track of his on Lethal League Blaze. Koster: When we made the first Lethal League, I already wanted to feature Mr. Shacknews: How important has Hideki Naganuma's work been to the team as far as making the Lethal League series stand out? Although the Japanese fans are very skilled players, the American and European players seem to be more competitive and thus participate in tournaments more. Of course, there are cultural differences. ![]() So to see the Japanese audience being just as hype about the game as western audiences has made me very happy. Shacknews: You've mentioned that Japan has been an important region for Lethal League's success? How would you compare the Japanese audience to the American audience, in terms of the fan reception for Lethal League Blaze?ĭion Koster, Game Director/Creative Director: When it comes to style, Japanese design of all kinds is where I get a lot of inspiration from. I also think with the choice of 3D graphics, we were able to reach a wider audience. I think it's safe to say most of the people getting into the game were driven by our wild community. However, there was notably less exposure from YouTubers and streamers. In terms of numbers, it did similar or even slightly better in sales than Lethal League. Obviously, it really helped that we had quite the foundation with the original game already. Tim Remmers, Producer/Managing Director: The reception of the game was really good. Shacknews: What would you say the reception to Lethal League Blaze has been compared to its predecessor? As someone with a particular affinity for the series and given that the game has released on all major consoles this week, this seemed like a good time to reach out to the folks at Team Reptile for a chat about the making of Lethal League Blaze, the series' origins, and where it goes from here. It got a 3D graphic overhaul, built on the multiplayer modes, added a solo campaign, doubled down on the wacky characters, and even got some music tracks from Jet Set Radio composer Hideki Naganuma. Lethal League Blaze released on PC late last year and it expanded on everything that made the first Lethal League so enjoyable. Team Reptile looked to have put together a fun, one-off effort. The central premise revolved a mixture of baseball and pong, with two players batting around a ball, with the ball gradually picking up more and more velocity to the point that it becomes deadly to the touch. When the first Lethal League released five years ago, it looked like it had the potential to be a cult hit. ![]()
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